In Dugout-Online, all trainable skills of your players have training points associated with them. When a particular skill reaches 1,200 training points, the player can potentially improve in that skill - depending on his talent.
If the player has enough talent, the skill level increases, and 1200 points are deducted, allowing him to begin training toward the next improvement.
However, if the player lacks the required talent, there's only a 1 in 8 chance that the skill will increase, when the 1,200-point threshold is reached.
A midtalent player's Shooting skill is currently at 24, and he has accumulated 1,100 training points in Shooting so far. During the next training update, he receives 230 additional training points in Shooting, bringing his total for that skill to 1330 - which exceeds the 1,200 threshold.
What happens is the following:
On your Training screen, you'll see the overall training quality of your team across seven key areas:
With each training update, a player receives training points in all skills related to the area they are currently focusing on (see list below).
The number of training points gained depends on several factors:
You can choose from 11 different training areas for each of your players. Here's what each focus does:
Goalkeepers will receive most of their training points in goalkeeping skills, and some in outfield skills. Outfield players receive most points in outfield skills, with a small amount going to goalkeeping skills.
Note: Players training under the General setting lose about 15% of their training points across all affected skills due to the broader focus.
Trains in: Reflexes, One on One, Handling, Communication, Positioning.
Trains in: Tackling, Marking, Heading, Positioning, Communication.
Trains in: Tackling, Positioning, Marking, Communication, Crossing.
Trains in: Passing, Creativity, Positioning, First Touch, Long Shots.
Trains in: Passing, Marking, Tackling, Positioning and Creativity.
Trains in: Passing, Long Shots, Dribbling, Creativity, Shooting.
Trains in: Crossing, Creativity, Passing, Positioning, First Touch.
Trains in: Shooting, Heading, Dribbling, Positioning, First Touch.
Trains in: Shooting, Crossing, Dribbling, Positioning, First Touch.
Trains in: Speed, Strength.
Additional Notes on Training Quality
When training a specific position, the quality of your club's training in each area affects the skill gains. Keep in mind:
Youth Training Works Slightly Differently:
For youth players, training is first based entirely on your club's Youth Training quality, then, coach-based bonuses are added.
For example, a youth central defender will:
Several additional factors influence how effectively your players train in Dugout-Online. These modifiers help simulate realistic player development—and decline.
Once a player turns 27, he starts losing a percentage of his gathered training points with each update. The older he gets, the more his development slows.
At age 32, the decline becomes more serious:
Having too many players in your first team negatively affects training efficiency. The more overcrowded your squad, the fewer training points each player will gain.
A coach can effectively train 7 salaried players
Important:
Only salaried players count toward this limit.
Youth players in the first team do not count, but they will still suffer the same reduced training if overcapacity penalties apply.
If you have more salaried players than the coaches can effectively handle, their effectiveness will decrease as follows:
Training Efficiency Penalties (per extra salaried player):
Extra Players | Coach Efficiency |
---|---|
1 | 99% |
2 | 98% |
3 | 96% |
4 | 92% |
5 | 88% |
6 | 82% |
7 | 76% |
8 | 68% |
9 | 60% |
10 | 50% |
11 | 40% |
12 | 28% |
13 | 16% |
14 or more | 10% |
Once a youth player's skill reaches 15 or higher, they begin receiving a penalty if they continue training in the youth setup.
For each skill above 14, the player loses 5% of gathered training points in that skill.
Example: A youth player with Shooting at 19 will lose 25% of the training points earned for Shooting.
A player's overall positional Rating can only be improved by playing matches.
The amount of progress depends on:
Each player has a hidden cap for Speed and Strength — representing their natural athletic ceiling.